Export a single frame or all frames in the scene,.The current work is loosely based on the Alembic exporter, with of course some improvements that’ll circle back to Alembic at some point. The USD library is rather pleasant to work with, so creating a simple exporter went pretty smoothly. In this blog post I will explain what has happened so far and what steps are needed to move forward from here. In the past month I have been working on adding a prototype USD exporter to Blender. This work culminated in USD, and with all the filmmaking experience of Pixar poured into an Open Source library it’s no wonder people want to see USD support in Blender as well. Since the work on Toy Story started, Pixar have been trying to solve the challenge of having large teams of people working on a consistent set of digital files, with the aim of creating a feature film. To create, manipulate, and read those files, they have also released their C++ library under the MIT Open Source license. Universal Scene Description (USD) is a file format created by Pixar. A shot of Spring, exported to USD via the very much work-in-progress USD support in Blender.